Virtual Reality Journeys
VR is for the places you can't rope off a corner for — a dig site, a demolished building, the deck of a ship that no longer exists. A headset takes one visitor there directly.
Photo: Plaksie, CC BY-SA 4.0, via Wikimedia Commons
Where it works
Common ways museums use this.
Inaccessible Sites
Let visitors stand inside a shipwreck, cave system, or excavation site.
Time Travel
Rebuild a demolished building or historical event visitors can walk through.
Fragile Collections
Give scale and context to objects too delicate to display in full.
Shared-Room Experiences
Multiple headsets in one gallery so groups and school trips go through together.
What's included
Built in, not bolted on.
- Stand-alone headsets — no PC or console tethering needed
- Guided or free-roam modes depending on the story
- Staff dashboard to start, stop, and reset sessions between visitors
- Comfort-first design: seated or bounded standing, no forced fast motion
- Content refreshed for temporary exhibitions
- Sanitising and turnaround workflow for headset hygiene
Good to know
- Typical footprint
- 6×6 ft per headset station is a comfortable starting point
- Install time
- 1–2 days for station setup, plus a staff walkthrough
- Accessibility
- Seated mode available; signage provided for motion-sensitivity guidance
- Power & network
- Mains power per station; network only for content updates
General guidance — every space is different. We confirm exact requirements after a site visit.
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