Gesture & Motion Exhibits
Some exhibits shouldn't need a touchscreen at all. Camera-based gesture control lets visitors wave, point, or step to interact — good for hygiene, good for accessibility, and it looks like magic to a seven-year-old.
Photo: Rooch84, CC BY-SA 3.0, via Wikimedia Commons
Where it works
Common ways museums use this.
Hygiene-First Interactives
Replace shared touchscreens in high-traffic children's or health-focused galleries.
Full-Body Play
Let visitors control an exhibit with their whole body, not just a fingertip.
Accessible Interaction
Give visitors with limited fine motor control a way to engage that a touchscreen can't offer.
Live Theatre & Events
Add gesture-triggered effects to gallery talks, workshops, and after-hours events.
What's included
Built in, not bolted on.
- Camera-based tracking — no wearables or controllers
- Calibrated for a range of heights, ages, and abilities
- Works standalone or layered onto an existing wall or floor exhibit
- Custom gesture sets built around your content
- Low-touch maintenance — no buttons or screens to wear out
- Ready-made content library plus fully custom builds
Good to know
- Typical footprint
- Depends on the host exhibit — wall, floor, or standalone frame
- Install time
- 1–3 days including gesture calibration
- Accessibility
- Designed as an accessibility-forward interaction method
- Power & network
- Standard mains power; network optional
General guidance — every space is different. We confirm exact requirements after a site visit.
Related services